Useful for infiltration, that’s for sure!ĭruid: Same as for the Cleric, a spellcaster Druid is doing to hurt a little from the Wisdom penalty, but a wild shape focused Druid will do just fine! If you don’t take an animal companion, grab the Darkness domin for sure!įighter: With no Strength penalty, a wayang Fighter can do just fine, though a ranged build will benefit from the Dex bonus. You’ll definitely want the Darkness domain, and I would suggest the Loss subdomain for the ability to make creatures forget everything they do in an area you designate. Samurai is a bit better than Cavalier because of the mounted archery abilities.Ĭleric: A penalty to Wisdom hurts a spellcaster Cleric build, though a tank-style build would do just fine, and you’ll get a boost to the DCs of your shadow-subschool spells. However, this IS the only small race that doesn’t have a Strength penalty, so even though it’s hard to imagine, it could work out quite nicely as long as you build it out correctly. Riding a wolf or other medium animal into battle just seems against their nature. The favored class option is cool, letting you add Wizard spells to you list, but I just don’t see it as a realistic option, in the end.Ĭavalier : Like the Barbarian, I have trouble imagining a wayang Cavalier. However, with no penalty to Strength or Con, it’s actually not a terrible choice.īard: No Charisma bonus means a wayang isn’t ever going to be an optimal choice for a bard, and even their racial archetype, the Shadow Puppeteer, leaves a lot to be desired. You’ll likely want to pick up the Smoke Bomb discovery to give you even more cover when you’re trying to be stealthy.īarbarian : It’s tough for me to imagine a wayang, with their dark, stealthy nature, turning to the life of a Barbarian. For a necromancer, this ability could be really useful, so that you can heal yourself along with your undead creatures once per day, but otherwise I can’t really see a huge benefit.ĭissolution’s Child : This ability is strange, because it says you turn into a four-foot tall shadow, but it somehow also works as invisibility? Will this work in bright light? If so, can enemies see where you move in your shadowy form? Despite these questions, for a Rogue or any other non-caster character, this is probably a better option than Shadow Magic.Īlchemist: With their boosts to Int and Dex, a wayang can make a very good bomb-focused Alchemist. Light and Dark: This is a strange and unique ability, allowing a wayang to be treated as an undead for the effects of positive and negative energy once per day. Shadow Magic: Wayang casters get a +1 to the DCs of any shadow school spells that they cast, and get three racial spell-like abilities usable once per day, ghost sound, pass without trace, and ventriloquism, which are all fun if not the most useful spells out there.ĭarkvision: Wayangs get darkvision 60, and as I’ve said before, darkvision is the best kind of visoin! They also get a +2 bonus to the best skill in the game, Perception! Lurker: A +2 to Stealth is excellent for these guys, making their overall inherent bonuses to Stealth at 1st level a total of +7! (+4 size, +2 racial, +1 Dex). Shadow Resistance: Wayangs get an inherent resistance to spells of the shadow subschool, which don’t come up a TON but could come in handy once in a while. ![]() Speed: Wayangs have a base speed of 20 feet. Size: Wayangs are small-sized, so their natural stealthiness is even more enhanced from being small! The only bad thing about this is the slow speed. Type: Wayangs are humanoids with the wayang subtype, so nothing special here. ![]() These scores make Wayangs excellent as Rogues and prepared casters. ![]() Wayangs are quick and good at reasoning, but not the wisest of the bunch. Ability Scores: +2 Dexterity, +2 Intelligence, -2 Wisdom.
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