Thus adding more career driven skills to visualisation jobs, and also enjoying learning. Other Renders suggested that I also found that transformed the sketch-up model into a more pleasing visual still had an illustrated component about it, therefore these listed below I will not use, as I want to really challenge myself in what I can learn and teach myself to use. If you want to make an alteration after that time, this will ruin any future changes I may need to make for my final major project. IRender is also not free, and can only be obtained on a thirty day trial, which also limits the design process to a specific time period. There may be a way to learn these as an expert however I feel I want to try something that is free and more diverse in what it can do. Yet what I like with V-ray and 3DS max is the application of bump maps on materials, these enable literal bumps of the same material on a separate layer to create 3D bumps as if the material like stone was rough and popping out.Ĭoncluding Irender, I can now clearly see the difference after having used V-ray, the lighting conditions are adequate but do not create depth, realistic shadows, reflection. Paul Davis Render (, accessed )Ĭomparing my work to these few examples shows that the material choice is key as the render by Paul Davis is beautifully lit and rendered. There were limiting abilities of applying materials to the geometry of a shape individually, so I could not specify the location of a material on an object like I can with UV mapping within 3DS max. This software I tried in my second year when creating the Global Cafe project, the interface of the plug-in was extremely easy to use, and the renderings were sufficient enough to create the desired concept I wanted. Information Resource: (/rendering-add-ons-for-sketch-up) Thus making a average looking model look exceptional as shown below (Particularly looking at water visuals when possible): So for the purposes of the end result for the final major project I will specialise my efforts in learning the rendering software more for Sketch-up. The end results seem to be only slightly different if you do not specialise in architectural Virtualisation. Looking at some examples of renderings for each software allows you to see that sketch-up is easier to use and learn V-ray if needed. It needs to be researched into, is if V-ray for sketch-up is actually more difficult to use than V-ray in Max, is there a difference? V-ray would be the best result, but learning this could be complex. I want my renders to be photo-realistic renderings. ![]() ![]() Yet what I truly need is a plugin that is free, or I can use V-ray in sketch-up as a last resort. I have used sketch-up for a while and create quick models, the only issue is making curved objects which can be looked up today as well in tutorial and practice over the holidays. Applying my visuals and ideas will be complex as it will use a lot of water, thus texturing water will be important to master in a render.Ĭonsequently thinking of this, today I aim to find ‘free’ plugins for sketch-up. Learning V-ray is the same as learning another program all together, it is a very time consuming to learn thus on top of learning 3DS max to a sufficient level will be a complex task while still creating plans, elevations, and a design concept. For example, in sketch-up it is extremely difficult to create smooth curves therefore this will be an essential modelling skill to learn.ĭespite learning this at my new job, and finding it easier to create smoother objects, I still feel the rendering abilities of V-ray will be too complex, as I still need to learn V-ray and how to set up my own scene unless I use the lighting conditions at work. This will be important to consider now rather than later on, so I can install the software, learn how to use it effectively for an hour a day as this will then prepare me to quickly create what ever is needed when I come to apply my design concept. Today I have been researching and preparing what I could use for my final major project for the final stages of the design stages.
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